WEBVTT

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Summer strike is really the first of

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its kind where you have a division

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creating MD O environment at Home

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Station to make sure that we are

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trained for fish so that we can win the

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future arm wars .

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I think the future fight that we're

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looking at in a near peer environment ,

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it's going to be bigger , faster ,

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require more assets and more technology

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than we've been using in the past . So

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we're kind of embracing a lot of that

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in this exercise and testing it out and

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getting comfortable using it .

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So really , it's bringing all of those

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different assets and enablers and

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people for one purpose . And I think

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it's important because we're never

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going to fight really alone again .

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It's how many different domains can we

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achieve effects on against the enemy ?

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We won't fight alone in any future

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operation , whether that's , you know ,

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multi branch or multi nation here ,

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we're executing multi platform as well

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as multi domain .

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This whole exercise over the next week

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is going to essentially put it all

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together and coordinate it all to where

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we can all do it simultaneously and

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give the division staff a good rep at

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how we're going to do this

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fire . So communication is key in

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instances like this . And right now ,

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we are postured to provide seamless

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communication throughout the entire

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exercise . In order for us to support

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the division live fires

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moving forward . It's important for us

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to be integrated directly with the

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division because as the army as a whole

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moves towards a division being the unit

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of action for the army . That's where

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we need to be , to provide seamless

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communication to the commander on the

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ground .

