WEBVTT

00:02.240 --> 00:03.460
Yeah . Mhm .

00:07.140 --> 00:10.240
Yeah . Yeah .

00:18.140 --> 00:19.140
Mhm .

00:26.240 --> 00:27.240
Yeah .

00:30.240 --> 00:31.240
Yeah .

00:34.940 --> 00:36.960
Yeah . Yeah .

00:40.440 --> 00:43.250
As a medical system we've lost our

00:43.250 --> 00:45.028
level one trauma centers in the

00:45.028 --> 00:46.972
military . You're not going to see

00:46.972 --> 00:49.028
traumatic injuries that you would be

00:49.028 --> 00:51.194
exposed to . Downrange . That's not so

00:51.194 --> 00:53.417
good to go and get dropped into Iraq or

00:53.417 --> 00:55.583
Afghanistan or wherever we're going to

00:55.583 --> 00:57.750
be next and have to learn on the job .

00:58.740 --> 01:01.090
The Sea Stars program is one of four

01:01.090 --> 01:03.034
platforms in the United States Air

01:03.034 --> 01:05.350
Force that allows medics to come from

01:05.350 --> 01:07.620
all over the world , train in a

01:07.620 --> 01:10.390
civilian high volume trauma center and

01:10.390 --> 01:12.280
allows them to keep their skills

01:12.280 --> 01:14.230
current . The C Star sites are

01:14.230 --> 01:16.286
definitely force multipliers when it

01:16.286 --> 01:18.397
comes to readiness . There's no other

01:18.397 --> 01:20.710
platform available right now to the Air

01:20.710 --> 01:22.932
Force Medical Service for some of these

01:22.932 --> 01:24.821
services outside of the Sea Stars

01:24.821 --> 01:26.988
platforms . When a member shows up for

01:26.988 --> 01:29.180
sea stars they are here for two weeks

01:29.180 --> 01:30.958
and it is we call it a clinical

01:30.958 --> 01:33.180
immersion and it truly is that they get

01:33.180 --> 01:35.347
some basic lectures on TV I patients ,

01:35.347 --> 01:37.347
traumatic brain injury and the burn

01:37.347 --> 01:39.513
patients , which is predominantly what

01:39.513 --> 01:41.402
you might come across when you're

01:41.402 --> 01:43.569
downrange deployed , then we get to go

01:43.569 --> 01:45.513
out and be on the floors , do some

01:45.513 --> 01:47.458
practice . Some of the most common

01:47.458 --> 01:49.458
types of injuries we would see at a

01:49.458 --> 01:48.950
level one trauma center would be

01:48.950 --> 01:51.280
penetrating injuries , gunshot wounds ,

01:51.290 --> 01:53.710
blunt trauma , penetrating trauma ,

01:53.720 --> 01:56.780
such as knife injuries , occasional

01:56.790 --> 02:00.070
explosions from factory type incidents ,

02:00.080 --> 02:03.400
other areas that are a focus for us ,

02:03.400 --> 02:05.567
or traumatic brain injuries . So motor

02:05.567 --> 02:08.010
vehicle collisions , falls . Those are

02:08.010 --> 02:10.177
directly translatable into some of the

02:10.177 --> 02:12.960
blast injuries that we see . Downrange

02:13.340 --> 02:15.670
by utilizing our simulations , we can

02:15.670 --> 02:17.726
guarantee that the students will get

02:17.726 --> 02:19.970
some of the higher risk types of

02:19.970 --> 02:22.510
traumas and and know how to run through

02:22.510 --> 02:24.732
a primary survey and take care of those

02:24.732 --> 02:26.399
patients by incorporating the

02:26.399 --> 02:28.500
simulations . All right , let's get

02:28.500 --> 02:30.850
there . We have high tech equipment

02:30.850 --> 02:32.850
here and so there's very few things

02:32.850 --> 02:34.960
that aren't mimicked exactly as they

02:34.960 --> 02:38.030
would be with a real patient . We're

02:38.040 --> 02:40.770
able to really duplicate significant

02:40.780 --> 02:44.330
injuries , trauma patterns , those high

02:44.340 --> 02:47.030
acuity , low volume scenarios that

02:47.040 --> 02:49.400
people are looking for . So , between

02:49.400 --> 02:51.456
our sims and our hands on , I really

02:51.456 --> 02:53.511
feel like they build us up and build

02:53.511 --> 02:55.678
our confidence to be able to walk into

02:55.678 --> 02:57.789
these sims and do really well or walk

02:57.789 --> 03:00.011
in and take care of our patients really

03:00.011 --> 03:03.220
well . So this allows us to have all

03:03.220 --> 03:05.860
those people tool off and hit the

03:05.860 --> 03:08.860
ground really ready to go . I think

03:08.870 --> 03:12.020
everyone understands the importance of

03:12.020 --> 03:14.230
the knowledge we're passing on the

03:14.230 --> 03:16.600
importance of the mission and the end

03:16.600 --> 03:18.600
goal , which is to save our wounded

03:18.600 --> 03:21.060
warriors and soldiers lives down range .

03:24.340 --> 03:25.340
Yeah ,

03:31.640 --> 03:33.140
yeah . Yeah .

03:41.840 --> 03:42.050
Mhm .

