WEBVTT

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- In the Marine Corps,

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typically, what I envision

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is a lot of high pressure situations

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that require calculated decisions.

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And that's really all Esports is,

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it's very high coordination,

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it's all calculated risk, really.

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In a game like "League of Legends"

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where is a five v. five,

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typically there's always a
person called a shot-caller

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and that's like essentially
the lifeblood of your team,

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they're your captain.

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You look at the map as
like your chessboard

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and they're kind of positioning the team,

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they're coordinating
the team across the map.

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I think it's just different.

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I mean, for me personally,

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I was that kid in elementary,
in middle school who,

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I wasn't in band,

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I wasn't on the football team,

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all I did was play video games.

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And if I wanted to kind
of scratch that itch

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in high school or middle
school, there wasn't

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really a productive
way to do it in school.

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But now Esports is kind of
creating that conversation

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between parent, educator and student

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where it's allowing them
to really take something

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that's really interesting to them, gaming,

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and turn it into like a
constructive avenue of learning.

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So if you think about it,
someone really gave me

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a really good example.

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If you're on the football team

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or you played Pee Wee football

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since you were a little kid, you've had

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a coach, mentor,

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figure since forever

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but you don't have that same
experience or same access

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if you're a gamer, 'cause you
probably don't play football,

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maybe you do a little bit, but,

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if this is your thing, you
don't really have that avenue

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of growth in K through
12 and I think schools

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are realizing that.

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They're like oh, you know
Dallas ISD, 80 percent

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of their kids in their program,
they don't do anything else.

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They're not in football,
they're not in band,

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they're not in chess club,
they're not in key club,

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Octagon, they're in nothing.

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And so Esports you know,
touches that audience

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and allows them to have that conversation.

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Especially in low
socioeconomic districts where

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they can't afford a football team

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or they can't afford a baseball
team or a basketball team

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or tennis team or a volleyball team.

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They can buy a few computers,

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few Nintendo Switches,
they don't need a court.

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And, I've heard anecdotally,

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that it's really helpful to
retention because those kids,

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they don't have it at home,
so they can come to school,

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they play it, they
enjoy it, they have fun.

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And it's really helpful to their grades.

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So, it's cool.

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So, the Marines in this space,

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I think it adds a lot of validation.

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We've seen the Army,
the Air Force, the Navy.

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They're all getting into it, but,

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I think with the Marines coming into that,

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it's like a new level.

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'Cause it's, I've always
viewed the Marines as being,

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like, kind of the elite branch.

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And you kind of had to hit this bar before

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they're gonna step in.

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And I feel like, the fact
that Esports is there,

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to the point where the Marines
see it as a valid option

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adds a lot of credibility.

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'Cause it's very prestigious.

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And I think we appreciate
having you guys out

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and just being with us for a minute.

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I think it's super cool,
I mean, at LSU we used

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to have the pull up
challenge all the time.

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And I think, the simulator fits

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this demographic a lot better.

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This is fun, it's hands on, you come in,

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you feel like you're playing
a game at a gaming event.

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And that's kind of what you want.

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When you come to something
like this, it's like,

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if you break the experience too much,

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it kind of pushes people away from it.

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But I think you guys
did a really good job.

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So, I mean, the biggest
thing for me, even in myself,

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what I noticed about gaming in general,

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it's very cognitive.

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And I think the people
who are really good,

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or above average in gaming,

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or even just avid casual players,

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they kind of exhibit

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very high cognitive performance.

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It's mostly just because what it is.

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A lot of it's strategy, a
lot of it's wartime strategy.

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If you play StarCraft,
literally it's a game

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about teching-up

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your military base, essentially,

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and going to war with people.

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But it's in a way that's very fast paced,

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there's a lot of mico-decisions
that have to be made,

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in really no time.

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You have no time to make these decisions.

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And so, typically what I envision is a lot

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of high-pressure situations

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that require calculated decisions.

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And that's really all Esports is.

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It's very high coordination,

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it's all calculated risk.

