WEBVTT

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(engine revving)

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- [Officer] All right, all positions then.

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We are going to go into start now.

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(soldiers murmuring)

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(people speaking faintly)

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(motor running)

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(wind blowing))

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(gurgling)

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- Only way so far to enforce communication

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over long range, is the acoustics.

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It's the way they use to
communicate, and basically,

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it's the same principle because
sounds propagating the water

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is able to reach long distance.

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You have the issue, though
that the bandwidth is limited,

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so every beats count when you communicate

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using acoustic cups.

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(people speaking faintly)

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- Yeah, I'll take a look.

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(speaking in foreign language)

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(motor running)

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(speaking in foreign language)

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(guns firing)

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(yelling)

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(guns firing)

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(yelling)

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(high-pitched beeping)

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- We can't cover everything
with manned assets.

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One is the cost problem,

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and number two, you want to keep the man

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out of that danger zone, right?

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So, that's a huge asset,

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having an unmanned system out there.

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It's a cost thing.

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You know, the system's
probably going to be lighter,

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cheaper, easier to get there
than sending guys in, right?

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So you know, that safety factor, right?

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So you might not care if you
lose that unmanned system,

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you're gonna care if you're
putting those guys in danger.

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So, unmanned system is cheap, relatively,

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so you don't necessarily
care if you lose it,

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as long as you get the data
back that you're sending

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out there for mission.

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- The importance of that?

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In a wartime scenario, you
want to be able to make...

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You want to be able to
have the force protection,

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which you get from
working with our allies.

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You want to be interoperable,

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because that has obvious synergies,

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and you want to be able
to have the most relevant,

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up to date information,

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consolidated into a decision-making tool,

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which is what we've done here.

